intentionally pre-excluded from bingo, completed 2026/3/8
Game completed, 100% achievements, see you in Plus Disk later!
I'm careening towards 'being out of college for half my life', but on the plus side, that means I'm also approaching 'being into Labyrinth of Touhou for half my life'.
Despite my half-assed (100% ass 50% of the time) attention to detail, a quarter of my blood is DRPGs, and another quarter is Touhou (as someone who was doing Spell Practice in computer class) - as such, really any Touhou DRPG would certainly rule, but fortunately for me, Labyrinth of Touhou Tri leans exceptionally well into targeting me specifically.
I've already known this since 3peso's last Steam release, but Tri takes their expertise in snappy, risk-and-reward-filled grinding loops and puzzle-like boss fights, and drizzles an incredible amount of Yearning Story on it, leaving me utterly fulfilled.
To tip its hand a little, a lot of dungeons involve exploring the unsaid anxieties of many Touhous (in the sense of a P5 Palace), and really, you haven't lived until you've seen Reimu and Marisa pine for, in the game's words, 'the infinitely distant false images they've conjured'.
RPG-wise, Tri delights in its skill trees and intricate stat/debuff/ATB interactions, letting you explore with an in-game encylopedia and mechanical encouragment to respec and retry. I did find that the sense of attrition and dungeon complexity is a little less than I remember from the last game (and certainly less than, say, an Etrian) - I could have done with more spice, personally, but I wouldn't call this meal anything less than 50 hours of satisfaction.
Tri also satisfies my personal 'is Akyuu here, and moreover, is Akyuu great' condition.
Click here to return to the main post for my games played in 2026.
Following below is a summary of my microblogging about this game, synced over from Bluesky. It's like over 250 posts!
Labyrinth of Touhou Tri (live playthrough)
release date: 2023/04/21completion date: 2026/03/08
post updated: 2025/03/16
A fun personal note to start, but qazmlpok graciously accepted my clumsy image editing back in the early days of fanpatches of Touhou Unreal Mahjong and Labyrinth of Touhou. I'm happy to see that they're still around the scene!
For all the people named canon who own the physical of this game and want to play with controller, just leaving a tip that you need to add the game through Steam in order to get your controller working. Apparently the game only handles Steam Input.
The new game experience for LoT Tri is quite cinematic and I'm a big fan of it. It's the same as the demo, but I wanted to warm myself up by starting from scratch!
I just thought of it now, but with how much they're stressing Akyuu is not fit for going out there on the DRPG frontlines, I really hope she gets a moment in late game.
I forgot that this game is patient enough to lovingly explain both everything about DRPGs and Touhou to you. I really love that.
I like to think I know an okay amount of Touhou but also I'm someone who literally just said 'oh wait is Mary's general design supposed to evoke Yukari'
Mary and Renko notably don't have 'gameplay utility' overviews compared to Reimu. I actually wonder if this will be an intentional choice...?
Meanwhile, I'm vowing to break with RPG tradition and invest my resources fast and often, because I recall that the faster I invest, the faster I can reap profits. The incremental game way!
It's funny now when I press the 'instantly fight an enemy' button, but it'll be like twice as funny later when every random encounter threatens to wipe me.
I forGOT this game has real-time equipment duplication that happens in the background (with restrictions based on your progress). Everyone say thank you, Alice.
oHHHHHHHHH. My first reaction is to go with Hard difficulty, not because it's the 'normal' (heh) difficulty, but because I like the idea of farming the heck out of cool stat things.
The Labyrinth of Touhou experience is resetting Alice's crafting timer, going to fiddle with your party, then having the crafting timer pop again before you finish fiddling.
Reading Comprehension has finally taught me that it's very profitable to kick an enemy's elemental weakness in (wryyyyyyyy).
Thinking of the contradiction between 'achievement called Level Cap for reaching level 100' and the Skill Points section here and smiling.
Here's where you unlock a good like 20% stat boost in your favorite stat, I'm sure it won't be necessary any time soon.
I'm thinking how you could probably math out exactly how much damage an attack does ahead of time, and the choice to not display this? It's a Balatro choice.
I also love how this game gives you the real 'we're going to beat the game' vibes from like, the end of Act 1. That's just good video games.
I spent like this entire cutscene not realizing that Marisa wasn't in my party. I mean she's Marisa, of course she is.
There's a few plot things I'm holding in my mind for later (in particular 'it can't be so easy to beat yourself when you would use the same damn tricks') but just posting this screenshot because I would not get along with a copy of myself.
I love running Remilia as this omni-DPS-tank because she is just stretchy as heck. She's always stretching.
Fighting Sumireko's sleep paralysis demon and having the first real chewy boss fight. Feels good to develop countermeasures and strategies. Stay tuned for when I get instawiped on the same turn anyway.
Remilia is here because she likes to stretch.
Lap 2 of 'wow! I just got a big power increase! I'm sure this will not be reflected in the enemies I fight'.
(dropping in for just like 50 battles in a row before work) Oh wait the battle music has just permanently changed now? That's so cool.
In my efforts to make A Big Number For No Reason, I appear to have farmed a ton of an item that used to be finite. I like that.
(voice of someone who accidentally just turned a Rare Item common through grinding for fun) This is so true.
Well I'm now officially in the stratum where I can just walk into boss battles without meaning to (no I can't retreat).
The game is going to hit me with this for like every character I don't expect, like 20 times, isn't it.
The scale is tipping in a weird, fucked-up way where suddenly instead of enjoying the suffering in the DRPG I'm enjoying the DRPG in the suffering.
Honestly it's pretty interesting how the texture of this Ice Puzzle Land is very different than a traditional dungeon ice puzzler, since they're just intersection blockers that force you to Google Maps your way around efficiently.
1) I was spending this whole time being like 'damn I sure hope I get Alice again soon' and then I realized I just never re-opened this menu
2) More puzzles!!!!! Yeah!!!!!
Filling in checkboxes on a form furiously. 'Normal person who is envious of people who know what they want.' Every sicko chara archetype is here.
The game tells you 'Rumia's stats are kind of stinky but she has some useful spells' but doesn't tell you the useful spell is 'totally ignores enemy defense'.
Much like how it's important to understand when to use physical vs magical attacks, I'm mentally collecting folders of 'LoT Tri pictures for people who want words' and 'LoT Tri pictures for people who want numbers'.
Running up to 20 levels above the boss recommended level (not that it matters) because I'm trying out some new things on the skill tree.
The crowd cheered, for they knew there was something older than strategy, and it was numbers, and there was something truer than teambuilding, and it was lasers. The one and only.
I will enjoy this exact inflection point in the game where glass-cannoning a boss down works. The next one will be back with the anti-OTK shield.
Sweating because I put half my lifetime earnings in Marisa because I want to enjoy this part of the game where I can glass cannon things with her.
Also I finally figured out the strategy for mobs is 'stay alive on turn 1, then swap in everyone who you want to do damage and go sicko mode'.
I kinda feel like Boss Refights should limit your skill points somehow. I'm still using Master Spark until it stops working.
I've grinded for like 5 hours on random stuff this afternoon and suddenly I am powerful enough to wing the shortcut boss in this stratum. Oops.
Lost 60,000 touhoubucks because I accidentally held the wrong button when attempting to feed Wriggle her vitamins, haha. Pic unrelated.
I really should have expected the Mission: Survive from this fight but I was too drunk off of the ability to go poison-crazy.
I spent 1000 years building up Koishi as the super dodgebot who could handle Sakuya and Wriggle just counters her to death on the first hit. 10000 points to Wriggle.
I have been staring at ice puzzles for an hour. I have become the ice. My mind is smooth and slippery.
Took a day off to do some traveling and now I'm back on the grind (the grind for food (Cirno has saved me by finding some expired food at a supermarket)).
After like 36 hours of creaking I'm finally back on that Touhou Labyrinth Tri. I have some wonderful tips on progression I can follow up on, but also I want to grind out an 0.5% drop because I think it'd be funny to do, so I guess it's time to put on 20 pairs of Thief Gloves.
I got distracted and remembered that Labyrinth of Touhou has always had that fun feature where you can just replace any character art you want.
Eirin fight was an absolute slugfest even with tactics I thought were absolutely beautiful (Sakuya turn spamming + Alice debuff lockdown). What a fight.
Yuugi's one of the higher-functioning nightmare sufferers, and as such, one of the ones who has it ingrained really deep.
For the record I am still accidentally pressing the 'trigger random encounter' button 40 hours later.
After like 3 hours I managed to reach this box! It contains an item that I've not yet seen this game, which is very exciting. I'll leave it to you to discover this one!
Oh, working in 'people feel hopeless about the status quo so they believe in a implausible external actor saving the day' is some real stuff.
I think I'm starting to see all the characters... to not spoil those not zooming in... the bottom right and middle ones I think are obvious, the one on the left I feel I should know...? It's not Akyuu, probably haha.
Hey this is an aside for the Labyrinth of Touhou Tri thread, but has anyone read Even a Replica Can Fall in Love.
Aaaaaaaaaaah (honestly all of these puzzles feel like extensions on the same puzzle, I like it but...).
After a bit of time off for Next Fest and personal projects, I'm back here, looking at a boss that wants to appear 'final' but for all intents and purposes, definitely isn't.
Basically all of this is a Like a Dragon ending, all I need is for Sumireko(s) to throw hands and for the Millenium Tower to be there.
True!!!!!!!!! I forgot to screenshot the line 'Get teleported, idiot!!!' right after this but I clapped.
I won't quite admit to thinking 'well if I put two Drop Rate lv4 awakening equipments on every character on my backline, that'd be like another 64% drop rate increase'. but you COULD think that.
Building the ultimate 'Aya does not like when it is not her turn' machine. She resets to 9100 after a basic attack.
I actually did this puzzle twice because I fat-fingered 'close game' instead of 'leave dungeon' and the best part is that I did it much faster the second time. That's Knowledge.
So I'm at what I think is the final boss of Labyrinth of Touhou Tri, and you know how RPGs like to do the 'everybody gets a word in' before the final fight?
I just checked to make sure but the dialog comes from *everyone in your current party*, which is an absolutely phenomenal touch.
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