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Robot Girl's Dream (Live Playthrough)
I think at a certain level of solo dev game I'm uncertain if the menus will have anything resembling polish at all, so I will say I cheered here upon seeing an animated studio logo
Anyway let's not talk about how I spent 3 hours this afternoon making a blogpost editor so that I can play this game. Procrastination comes in all forms.
I think it's proper to think 'maybe I should play in Japanese after all here' but I'm also sort of thinking 'more games should call their highest difficulty level Fact'
Basically this whole game appears to be unfolding at Idiot Speed and I love that lots.
Anyway don't pair this one with the TV.
Goombella Tattle appears to have raised my Wise stat. I'm going to go Undertale mode on everyone. (meaning unclear)
My strategy of 'be slightly annoying to an elderly woman' is paying off as I find out that you can hit people with an iron pipe more effectively if you are a bad person.
Challenging my presumptions about whether to be a good person upon finding out that 'tank karma' is in my tech tree.
Let's hear it for custom UI for the Late Night Shopping Network which exists to curse me for not working an upstanding normal job.
The kind of fun thing about this game is that my tendency to just play Neutral Good has been completely overwritten by the gremlincore nature of this robot and so now I'm just head-empty saying rude shit all the time because Alice doesn't think.
Sorry to the rappin' robot who she dissed. Anyway gun
My most Road Trip Adventure opinion is that I appreciate how everyone in this game has a moderately baffling name.
I found a skill in the skill tree that is just 'go to the ending' and I'm like 5 seconds into the game and I feel like I'm staring at a red button in a glass case.
Pretty exciting if this game is compact enough that you can progress subplots and unlock things pretty quick if you stick at them? The character raiser way.
waking up thinking about Robot Girl's Dream, as one should
since it's a raising-type game, I can assume that I can only experience part of the game each run. as such, I should enhance my gremlin experience by starting a journal, writing down what I can do and where I should route myself
Booting up into a battle I couldn't win yesterday (not pictured) and thinking 'this will probably have to be my first loss on record... I wonder if the dialogue in the game accounts for whether you've been winning everything or not'.
Come to think of it, I wonder if the battles in this game are pretty deterministic... I don't see any clear RNG elements in the basic attacks I have at least.
Also as part of battle planning, I re-routed this losing battle to insult this guy instead of compliment him, which gave him a strong debuff. This changed it from a losing battle to a losing battle (closer), but as it goes.
You stumble across a hot dog stand with slumping sales and the owner is like 'I don't want to be a loser'.
Instead of sympathy, you say 'I don't want to be a loser either! I'm going to win at the big tournament'. True gremlin child mode.
GF asks 'Have you been to the Research Area yet?'
'No it'd be pointless to go there because it's a highly secured rival compa- yeah actually she probably would just walk up to the front door like a complete idiot.'
When I was Tattleing on an opponent who seemed hard, the give up option appeared, so I gave up. 'It seemed hard, so I didn't want to do it' behavior.
Discovered that the screen just flips itself to re-orient if the enemy walks past you (?). That's what I call good tech.
We've entered the 'I think this build works if I just kind of shuffle the attacks around and recompile' stage of the game!
If this was one of Those Games I would make the top-left digits a code for some obscure out-of-game puzzle.
Realized I've been missing TV every week because I haven't been going and watching it. Just like real life!
I would like to inform everyone that Cat Ears are an acceptable subtitute for Maid Headband for completing the maid outfit.
Having a lot of fun getting So Close with a rushdown build against the Scarlet fight and not quite figuring out what to do against the Instakill (it's not an instakill but effectively...).
We're in there!!!! It took like 30 minutes of fiddling but the strategy of 'avoid the wipe by bursting through a transition' worked really well.
I didn't record video properly, but if you're reading this and want to try... basically the tech is to ignore survivability, get Scarlet to as close as 0 shield as possible (since she pops her heal at 0 shield), then time your attacks so that you can execute 'a Counter-boosted quick-pri attack + a really meaty hit' before she has a chance to answer.
The puzzle style of these bosses are so fun!
Honestly crazy that 60% of players for this game have an achievement that requires like, what, at least 5 hours of Playing Game Good?
Lap 2!!! The reading comprehension lap!!! I love that there's a reading comprehension ending (also accomplishable by being Moe Kazekura).
In lap 3 now. It's amusing to me how much the Asshole Dialog Option gives you +Wise stats. What does this say about us as a society.
Things happen (I am currently making a Amazon Wholesaler and a fashion girl who's really down bad for her senpai become friends).
Incredible Developer Detail Moment: I think the talk event with Mike depends on what face he has on.
I've met so many people while trying to endingmaxx on lap 3 and I gotta say going deep into specific character plots is like super extra fun. Everyone you meet is kind of insane but different insane compared to you and there's lots of great slapstick (not pictured). TSF also happens once and then kind of wanders off before I can discover if it wants to be like, baseline-anime-weird about it.
This dialog doesn't overflow in Japanese. There are times where localization can surpass the original.
15 hours in and I finally found this robot guy's wife (the human he pulled by being a good art canvas for her daughter).
Three more endings in Lap 4... five more to go plus I have to figure out how to get to the true ending!
It's honestly a testament to Robot Girl's Dream that I keep saying 'ok I'm going to make the exact same build as last time and mash through battles so that I can focus on getting new endings' and then I somehow end up with a completely different build that's funny in a different way.
Think I might have gotten a hook into how the true ending's gonna work thanks to my power of Reading Comprehension. Image unrelated.
At the level of Robot Girl's Dream where I start making The Rotation for basically the first 10 days of the game.
reached the Robot Girl's Dream credits!! all endings complete in 21 hours (in 7 runs)! it's a solo dev game!!!! character raising games with short loops are great and I love gremlins
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